
Corin awakens inside his favorite game as a minor NPC, content to survive quietly by relying on his extensive knowledge of the game’s systems and story. Everything proceeds smoothly while he supports the main player, Sihu—until Corin discovers that Sihu has begun murdering innocent NPCs and stealing their items. Powerless to stop him, Corin watches the world spiral toward ruin, only for the game to end in unexpected failure. Suddenly regressing three years into the past, Corin is given a second chance. This time, he makes a decisive choice: kill the corrupted player, take his place, and clear the game properly. To save the world, Corin must become the player himself.
I Killed an Academy Player flips the usual power fantasy on its head by questioning the morality of the “chosen one.” Corin is not driven by ambition or dominance, but by responsibility—his decision to kill the protagonist is born from necessity rather than revenge.
The story thrives on tension between knowledge and action. Corin understands the game deeply, but must now act within it as a central figure rather than an observer. This shift gives weight to every decision, especially within the academy setting where appearances and timing matter.
While it uses familiar game-isekai mechanics, its ethical framing sets it apart. Readers who enjoy darker twists, strategic protagonists, and stories that challenge the idea of heroism will find this manhwa compelling and refreshing.
